| Author | Thread Statistics | Show CCP posts - 9 post(s) | 
      
      
        |  War Kitten
 Panda McLegion
 
 5385
 
 
       | Posted - 2014.10.22 12:12:59 -
          [1] - Quote 
 
 Natasia Nicia wrote:CCP Can you confirm the mechanics behind the 0% resistances? which of the below scenarios are correct currently? 
  When these modules are fitted all resistances are 0 regardless of any modules fitted
 When these modules are fitted the base resistances of the ship are reduced to 0 but any modules fitted afterwards will increase the resistances as normal
 When fitted Armour and Shield resistances are 0% even with modules, but a damage control will still apply it's resistances
 Also please could you confirm, do they fire T1 & faction ammo only? or will they be able to load and shoot T2? 
 The keynote said they fire T2 ammo.
 
 As for the others, I expect someone (not at work like myself) will be logging in, testing all the things, and reporting back soon. CCP seem to want us to try them out rather than actually explain the details 30 minutes before someone else does it for them.
 
 I find that without a good mob to provide one for them, most people would have no mentality at all. | 
      
      
        |  War Kitten
 Panda McLegion
 
 5385
 
 
       | Posted - 2014.10.22 12:27:42 -
          [2] - Quote 
 
 Burneddi wrote:Alvatore DiMarco wrote:Is "Blighted" really the name you're going to use? Will we see "Cursed" and "Holy" and "Undead" weapons in the future?
 My reply may be a bit snarky, but I have a very real concern here. For the love of god, hire someone who can come up with Sci-Fi names. Or make your naming person stop playing WoW.
 Your +5 Holy 200mm Autocannon II of Turning hits the Sansha's Blight Zombie for 186 damage. Sansha's Blight Zombie is smited by your divine fervour! Sansha's Blight Zombie flees in terror. (more)... Sansha's Blight Zombie is burning in agony! Sansha's Blight Zombie collapses into a pile of ashes. You gain 420 experience. Welcome to level 8! Your Strength has increased by 2. Your Vitality has increased by 1. 
 WTB Dancing Vorpal Autocannons.
 
 I find that without a good mob to provide one for them, most people would have no mentality at all. | 
      
      
        |  War Kitten
 Panda McLegion
 
 5387
 
 
       | Posted - 2014.10.22 13:43:55 -
          [3] - Quote 
 
 Adrie Atticus wrote:Blighted, seriously? Unstable, experimental, viscous, anything else?
 I'll just list words because I'm bored, personal favourites underlined:
 
 Evaporative
 Unstable
 Eruptive
 Labile
 Turbulent
 Fraught
 Charged
 Tense
 Erratic
 Protean
 Agitated
 Frantic
 Tumultuous
 
 
 Risky
 Dubious
 ..and given the rarity, drawbacks and probable small bonuses... Pointless.
 
 But ya never know. :)
 
 I find that without a good mob to provide one for them, most people would have no mentality at all. | 
      
      
        |  War Kitten
 Panda McLegion
 
 5389
 
 
       | Posted - 2014.10.22 14:51:48 -
          [4] - Quote 
 I can sort of see it - your ship is infected with a resistance blight.
 
 But to me, this is a new technology, right? And we don't invent technology and market it for the drawbacks it might have, we focus on the positives.**
 
 These should definitely be vorpal weapons.
 
 
 
 ** (Well, except for new medications which, by law, now have to scare you to death with potential side effects as a disclaimer in any commercial)
 
 
 
 I find that without a good mob to provide one for them, most people would have no mentality at all. | 
      
      
        |  War Kitten
 Panda McLegion
 
 5390
 
 
       | Posted - 2014.10.22 15:15:45 -
          [5] - Quote 
 
 Setsune Rin wrote:+8-18% damage as a tradeoff to having resistances, and there aren't any long range versions
 
 err....what?
 
 what exactly is this supposed to do?
 
 8-18% bonus to damage for 200-300% more damage taken?-- yeah, I retract my "Vorpal" naming idea and wish to revert back to "Dubious".
 
 They'll be good for shooting POS mods I suppose.
 
 I find that without a good mob to provide one for them, most people would have no mentality at all. | 
      
      
        |  War Kitten
 Panda McLegion
 
 5390
 
 
       | Posted - 2014.10.22 17:51:44 -
          [6] - Quote 
 I've no idea if the pastebin info is legit or not, but here's the bottom line:
 
 If removing a damage control and putting on another damage mod would give a larger bonus to DPS output, then these guns are junk.
 
 I find that without a good mob to provide one for them, most people would have no mentality at all. | 
      
      
        |  War Kitten
 Panda McLegion
 
 5390
 
 
       | Posted - 2014.10.22 19:06:16 -
          [7] - Quote 
 
 Desert Ice78 wrote:
 Not necessarily. Think freighters and pimped mission runners, you will just need a smaller number of gank ship, so it'll be more efficient and easier to implement. You also forget that some people are just dicks, and will gank at any cost.
 
 Even if these new guns gave a 33% bonus to damage output, it would take 3 ships fitted with them to be more efficient than +1 ship on the field for the gank. 3 ships fit with 7 guns at a very lowball estimate of 5M per gun is 105M isk.
 
 I don't see where this would be remotely more efficient for any kind of gank that worries about efficiency.
 
 I find that without a good mob to provide one for them, most people would have no mentality at all. | 
      
      
        |  War Kitten
 Panda McLegion
 
 5392
 
 
       | Posted - 2014.10.23 11:42:23 -
          [8] - Quote 
 
 Arronicus wrote:These are excellent suicide ganking weapons, and potentially worthwhile additions to ships that gain the majority of their EHP through pure armor/shield hp. 
 
 
 These are excellent suicide ganking weapons in the same sense that republic fleet gyrostabs and fed navy mag stabs are great suicide ganking modules.
 
 
 
 I find that without a good mob to provide one for them, most people would have no mentality at all. | 
      
      
        |  War Kitten
 Panda McLegion
 
 5392
 
 
       | Posted - 2014.10.23 11:55:26 -
          [9] - Quote 
 
 Kadesh Priestess wrote:War Kitten wrote:I've no idea if the pastebin info is legit or not It is. These guns are just marked as unpublished, thus do not show up on any searches. You can view their info on sisi if you do following: Put this  to file named blight.html Put blight.html to root of drive C: On sisi, open file:///C:/blight.html and click names you see (links won't appear as normal ingame links, but they are still clickable) You will open info window for corresponding module (torp launcher ) 
 Appreciate the info thanks.
 
 So a whole 14.5% ROF bonus on blighted torp launchers over T2. Wheeee.
 
 Yeah, these are structure grind weapons, or specialized ganking weapons at best. The underwhelming damage bonus isn't worth losing 60-70% of your EHP in any kind of regular fleet pvp action, large or small.
 
 
 CCP - if you want to make it interesting, make the weapon's bonus proportional to the resistances or EHP given up.
 
 I find that without a good mob to provide one for them, most people would have no mentality at all. | 
      
      
        |  War Kitten
 Panda McLegion
 
 5393
 
 
       | Posted - 2014.10.23 15:29:47 -
          [10] - Quote 
 
 Michael Pawlicki wrote:Everyone is shouting these suck. This current version of Blighteds suck. This is the V.1 Alpha test of em. This isnt final. 
 Yeah, that sums up the thread so far. Way to summarize.
 
 Or were you berating people for giving feedback that was asked for by CCP on the only version of these guns that currently exists?
 
 I find that without a good mob to provide one for them, most people would have no mentality at all. | 
      
      
        |  War Kitten
 Panda McLegion
 
 5394
 
 
       | Posted - 2014.10.23 16:23:36 -
          [11] - Quote 
 
 Arthur Aihaken wrote:Is anyone able to post the ammunition capacity of the blighted torpedo launcher? 
 It was the same, 2.0 capacity.
 
 http://funkyimg.com/i/Ne91.png
 
 Image courtesy of Kadesh Priestess from an earlier post.
 
 I find that without a good mob to provide one for them, most people would have no mentality at all. | 
      
      
        |  War Kitten
 Panda McLegion
 
 5394
 
 
       | Posted - 2014.10.23 17:07:57 -
          [12] - Quote 
 
 Arthur Aihaken wrote:Can Faction as well as T2 ammunition be used in the blighted weapons? 
 Same image as before, it shows two charge groups, Torpedo and Advanced Torpedo.
 
 
 
 I find that without a good mob to provide one for them, most people would have no mentality at all. | 
      
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